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The Game Localization Handbook: Second Edition

Gianna Tarquini

Back in the day when I used to work in a quality assurance department in the United Kingdom, The Game Localization Handbook by Heather Maxwell Chandler was stealthily circulating as the ultimate reference book, being passed under our desks piled with debugging equipment, localized builds and wired controllers. As times have changed, so have technology and the global economic scenario.

Accounting for 30%-50% of total revenue in a worldwide industry worth over $50 billion, according to The Economist, game localization confirms itself as a strategic factor in global success. Yet it tends to be underappreciated by the game development industry and in specialized literature. In addition to dedicated events, professional networks and a few publications emerging in recent years, further steps need to be taken toward internationalization awareness, integration management ...

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Above excerpt taken from the September 2011 issue of MultiLingual published by MultiLingual Computing, Inc., 319 North First Avenue, Suite 2, Sandpoint, Idaho 83864-1495 USA, 208-263-8178, Fax: 208-263-6310. Subscribe

September, 2011